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Discussion of these stats is over on Anargo, thread: Stat organisation Brainstorming posted 20 June 2008

 

Stature [MARS]

This stat the height of the Trooper in feet. It also assumes a human body frame to go with that height. Therefore stature is more accurately a measure of the 'human frame' rather than merely 'height'. From this single stat we can determine the height, weight and frame of the Trooper. It is this 'frame' which serves as a base unto which all the variable physical characteristics are hung. The base frame can be morphed to account for Somatotype which modifies Strength, Stamina and Speed. A stocky individual is broader than the 'base frame', a lathe individual slimmer and so on.

 

Concept: The idea of linking height and weight is nothing new. It has appear throughout our history over millennia! The 'base frame' is derived from artistic teaching of human form; such as those of Leonardo da Vinci's Vitruvian Man also known as the 'Canon of Proportions'. Many Imperial measurements were taken for the human body. Opposite is a diagram of measurements which have been superimposed onto Leonardo's drawing. This is for a six foot man.

 

The idea is that a human for a given height, if following an approximation of the Canon of Proportions, will allow us to come up with a given weight to match. This is similar to newer ideas like 'Body Mass Index'. Either can serve as a reference in WarSpike, with the Canon of Proportions for historic eras, and BMI (Body MAss Index) for newer or sci-fi games.

 

Units of Measure: As the measurements of concern to the game mechanics are 'of the body' Imperial Units are used. This is a conscious decision to reinforce WarSpike's 'humocentric' perspective. You can easily convert the Imperial units to Metric; one foot is 0.304 8 metre (round up to 0.3) and one Stone is 6.350 293 18 kilogram (round up to 6.4).

 

Average Stature for population

Average weight for population

 

Each point of stature gives us 1 (0.3 metre) foot in height and 2 stone (6.4Kg) in weight.

 

An average person who is 6 foot tall weighs 12 stone. Nice and simple (if a little inaccurate, but assumes 'average' as perfect lifestyle and health, so not a perfect match for a population!). An important point to note that this is the average across both sexes, and the basic statue state does not include sexual characteristic modifiers (Stature is an androgynous stat).

 

Specifics (primer for other spheres?)

The average UK woman is 5' 3.8" (162 cm) and 147 lb (67 kg) (10st 7lb) which works out as Stature: 5.3 weight: 10.6 (which is 10st 8½lb) - perfect near match

 

The average UK male is 5' 9.75" (177 cm) and 176 lb (80 kg) (12st 8lb) which works out as Statue: 5.9 weight 11.8 (11st 12½lbs), about a stone out which can be accounted for with a Somatotypes mod (see below).

 

However, as we know not all people are the same and there is much variation within a population. In war, with mass regiments this is redundant as we are dealing with averages with regard to troops. However, the foundations should be laid to show how Stature is modified by body type.

 

Gigantism: Notes on diminishing returns over 7' where extra mesomorphs have to be take to make up for the extra weight. i.e. a 7' person is one point over 6' so they have to take a mesomorph (see Somatotypes below) just to maintain the height, and the strength of that mesomorph is taken up with the increased height and leverage. Therefore they gain extra weight from the mesomorph bonus but not the strength.

 

Reach: Reach rules based on stature. A person with Stature 6 has a longer arm reach in boxing and combat that a person with Stature 5. Therefore we can use the Stature Stat as the basis of reach and affects combat.

 

In real world measurements, reach is roughly equivalent to half a person's stature, and for a six foot tall individual this works out as 3 feet or 1 yard. The yard is a measure from the centre line of the body to toe outstretched finger tip. Therefore each unit of stature in feet confers½ a foot (6") of reach. This corresponds to weapon 'reach bands' categories.

 

Stride: Stride rules based on stature. Much as above, a person with Stature 6 has a longer stride than a person with Stature 5. Therefore Stature affects the speed of movement.

 

In real world measurements, a single stride is half is Trooper's the Stature in feet. So two strides is the same as the Trooper's stature in feet.

 

The military step is 30" which is slightly less that the 36" step of Stature 6, and slightly more than the 25" step of Stature 5. The 30" step corresponds to a Stature of 5.5 (5'6"). It just so happen that 5'6" is the minimum height for an army recruit, and so all steps are to the slowest Trooper (those with longer legs can make a shorter step, but those with shorter legs can not make a longer step (comfortably on controlled). Even during the Roman Empire the minimum height is 5'5".

 

For the sake of ease of game play, a stature of 6 feet gives a stride of 6 feet. However, it should be noted that this will throw out all traditional march figures and movements. Special rules will be added to account for this, and allow accurate march rates that match the real world army. These special add on rules are called and 'augment' (augmented rules).

 

Somatics [ARTS] (Strength, Stamina, Speed, fat (Stores :P))

 

 

Shape or Strength or Somatique or Somatotraits

 

Strengths covers not only physical power but also agility and endurance. These are all bolted onto the base frame of Stature.

 

(somatotypes or somatomorphs)

 

These should be applied after somatotypes.

 

Strength, Stamina and Speed describe the amount of muscle on the frame, the speed of the muscle and how long it can endure. These modifiers are purely concerned with the physical power of the muscle and does not include an control or skill which is all handled by Acuity. Stature and the stature modifiers all serve as a backup to Acuity that enforce the result of Acuity tests.

 

Strength

Stamina

Speed

 

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A widely discredited system of classification, but great for artists (who still use it to convey 'character' via body type). The Somatotypes are endomorphic, mesomorphic, and ectomorphic. each represents a different body type, and each modifies the Stature and Agility stats with bonuses and penalties. Male 'farther' stereotypes tend towards the mesomorphic and female 'mother' stereotypes tend toward endomorphic.

 

Modification [5 march 2008]: Mesomorph 1 increases strength by 1 (+1) and adds two stone to weight (+2). This bring the strength and weight of a Stature 6 mesomorph 1 in line with a Stature 7 Trooper (Stature 7 still has reach and stride advantages)

 

Endomorphic: Survivor - bonus to swim (buoyancy), exposure and endurance, penalty to agility

Mesomorphic: Fighter - bonus to strength and agility

Ectomorphic: Hunter - bonus to stamina and stealth (light) no mod to agility

 

Note: These are accumulative, so one point in both mesomorph and ectomorph create an agile, strong and enduring physique - gaining bonus from all (very trim as ectomorph matches mesomorph)

 

Troops: In battles the professional troops are usually stature 6 with mesomorphic 1 (above male average). This means they are 6 foot tall and weight about 14 stone. However some lesser troops like peasants may lack the mesomorph mod, and others may include endomorph 1. The important thing to remember is the average for the troops in a given regiment/ unit.

 

Bodybuilding: We can also reverse engineer the stats and a male body builder who is 6 foot tall and an IFBB light-heavyweight (14 stone/ 198lbs) is in fact mesomorphic 1. At 18 stone/ 252lbs, this same body builder would be mesomorphic 3. Someone like Ronnie Coleman (5'11" 320lbs - 22.8 stone) is Stature 6 mesomorphic + 5 (rounding down).

 

Notes: While a Trooper may not be able to increase their primary states they can use 'art' modifiers to change the primary stat in action. An athlete can 'body sculpt' to increase power and reduce weight and therefore gain bonus to their Agility. Agility doesn't increase at a core genetic and nervous system level, but you have used an art to improve your agility and optimise your body to make it the best it can be. You are ultimately limited, but art greatly increases your ability to compete.

Blog post on Stature and Somatotypes


Tactical Foundation: Weapons and Armour >


Copyright © Philip Sibbering 2007-2013. WarSpike™ is a Trademark of Philip Sibbering.

This file last modified 06/25/16